Showing posts with label Valiant. Show all posts
Showing posts with label Valiant. Show all posts

Monday, March 4, 2013

Preview: H.A.R.D. Corps to Return in Harbinger Wars

The upcoming Harbinger Wars mini-series is already my most-anticipated comics event of the summer, but my enthusiasm has just reached a fever pitch with Valiant's announcement today that the H.A.R.D. Corps will be debuting in the new Valiant Universe in Harbinger Wars #3.

I was just reading the original, chromium cover H.A.R.D. Corps #1 this weekend, and was reminded just how great of a concept this series had, and how well it could do in the present Valiant Universe if executed properly by the right creative team.

The Harbinger Active Resistance Division (or H.A.R.D. Corps) are a mercenary outfit employed by Omen Industries, a corporation with an opposing interest to those of Toyo Harada and the Harbinger Foundation.  The H.A.R.D. Corps themselves are comprised of ex-military vets who have been awakened from comatose states, and given the option to live again and work for the H.A.R.D. Corps.  They're granted Harbinger powers from a computer network named Softcore, and can use any number of powers, one at a time.  The catch is that each member of the H.A.R.D. Corps is implanted with a kill switch, that will cause their heads to explode if they are caught or go rogue.

With the war between Project Rising Spirit and the Harbinger Foundation bringing the corporate espionage of the Valiant Universe to the forefront in this crossover, it'll be very interesting to see how the H.A.R.D. Corps are going to affect this dynamic, or what role they will play.

In short, F.U.C.K. Yes, H.A.R.D. Corps!

Wednesday, November 14, 2012

Christian's Week in Comics 11/14/12: Saga, Thor, Bloodshot and more!

OK.  Holy hell did I ever buy a bloody lot of comics today.  Right.  So instead of doing three or four mini-reviews in my "Week of Comics" thingy, I'm going to try and keep my thoughts on each book to a minimum, and assign a little number rating out of five (people apparently like numbers- I am allergic to mathematics).  Alright, enough with the preamble!

Batman #14
"Funny Bones"
Writer: Scott Snyder
Artist: Greg Capullo
DC

I'm just going to say it right now, this is the best Joker story in years.  Snyder and Capullo have stepped out of the shadow of Heath Ledger and a delivered a chilling new version of the Man Who Laughs that has more in common with Freddy Krueger than any former incarnation of the Clown Prince of Crime.

This isn't an issue you want spoiled, so go to Comixology or your local comic shop and read it for yourself, or else the Joker is going to keep hitting Alfred Pennyworth with his hammer, and God only knows what he's done to Alfred's eyes.   Story: 5 Art: 5



X-Men Legacy #1
"Prodigal"
Writer: Si Spurrier
Artist: Tan Eng Huat
Marvel

People (if they can be so generously described as "people") like to complain a lot about how the Big Two never take risks, and then proceed to not support the books that Marvel and DC publish that challenge this preconception.  I hope I am wrong, because X-Men Legacy is one of the riskiest damn books Marvel could have decided to publish as part of its Marvel NOW event.

For starters, it's a book by a relatively unknown writer from the UK, Si Spurrier, drawn by another unknown artist, Tan Eng Huat, and stars David Haller, a mentally ill mutant with a serious case of disassociative identity disorder otherwise known as Legion.  It's also as mad as Spider Jerusalem's acid flashbacks.  Although careful readers will be able to make sense of what's going on inside and outside of Legion's crazed head, Spurrier and Huat seem determined to blur the lines between reality and the Qortex Complex, the brain-jail where Haller has locked up all the deviant psycho-personalities lurking in his skull.

This is a great book for new readers to get into, and if you find yourself pining away for the days when crazed men from across the pond like Warren Ellis and Grant Morrison used to scribe for Marvel, this is the X-book for you. Story: 4 Art: 3.5


Saga #7
"Chapter Seven"
Writer: Brian K. Vaughn
Artist: Fiona Staples

Ah, can you feel that? It's the collective sigh of relief from thousands of readers who can finally breathe easy because the greatest comic being published right now is back from its three-month hiatus. Yes, Saga is back, and despite the break, this book hasn't missed a step.  Picking right up from where issue #6 left off, Marko's parents have arrived and are not very pleased with his choice of life partner.  After a masterful look into the war-torn past of Marko's father, which really serves the anti-war metaphor that underlies the entire book, Vaughn and Staples split the parents up with the newlyweds, leading to some great moments between characters.

I'll admit I was little worried when Saga first went on hiatus, but now that it's back, I realize I had nothing to fear. If you haven't read the first 6 issues of Saga yet, you'll need to pick up the first trade before jumping on with this arc.

Also: giant swollen alien testicles.    Story: 5 Art: 5


Bloodshot #5
"The Rise and Fall Part 1"
Writer: Duane Swierczynski
Artists: Manuel Garcia Arturo Lozzi
Valiant

Bloodshot is not everyone's cup of tea.  I get that.  It's full of blood and nastiness and mixes its hard military SF with real sociopolitical overtones that can be hard to swallow.  But me, I like my tea bitter (which is kind of apt, since if Bloodshot were a tea, he'd be Earl bloody Grey). This issue finds Bloodshot storming the secret base of Project Rising Spirit, but finds more than he bargained for in the special ops nightmare that is Chainsaw: an early project of PRS' that also attempted to fuse human beings with sharp cybernetic objects.

I love Wolverine and The Punisher, but it seems absolutely redundant reading those books in a world where Bloodshot exists.  Here, you get the best of both worlds.  Bloodshot is basically an indestructible cybernetic Punisher with a head full of secrets that would make Julian Assagne blush.  If brutal, bloody action and modern day military SF sounds like your thing, read this book. Even though this is #5, the helpful back matter on the first page of the book will fill you in on everything you need to know about the series going into this new arc.  Valiant has been doing a great job of making each issue friendly to new readers, and Bloodshot #5 is no exception to that. Story: 4 Art: 3


Thor: God of Thunder #1
The God Butcher, Part One of Five, "A World Without Gods"
Writer: Jason Aaron
Artist: Esad Ribic

Thor is a character who I've always liked as an Avenger, but haven't been interested in reading in his own book.  This changed when I saw preview pages of Esad Ribic's interiors for this new series.  The painterly quality of Ribic's art seems like it was transported out of the pages of some forgotten issue of Heavy Metal and into my Marvel comic, and I absolutely love it.  Sometimes art drawn in this fashion doesn't work as well sequentially, but Ribic's strength as a visual storyteller shines here. He and Aaron make an excellent pair, as Ribic's visuals compliment Aaron's story of Thor across three time periods.  The mood of this story is foreboding, and often eerie. Thor's anger and confusion when he arrives at the atheist planet is palpable, and his dismay when he finds the butchered corpses of the Sky Lords fills the comic with a overwhelming sense of dread and despair.  Epic is a word that gets tossed around quite loosely in geek culture, but in the case of this story, it thoroughly applies.  If I had to pick a favorite moment, it was when the old God-King Thor (heretofore known as O.G. Thor) asks for someone to bring him his metal arm, only to remember that all his servants are dead. Story: 4.5 Art: 5

Monday, November 5, 2012

Review: Shadowman #1

Shadowman #1

Writers: Justin Jordan & Patrick Zircher
Artist: Patrick Zircher
Valiant

Shadowman on the N64 was one of my favorite video games when I was a kid.  I've always had a thing for dark, supernatural characters, probably stemming from my love of Morbius the Living Vampire and of course, Spawn, who everyone was a fan of in the early-to-mid nineties.  The funny thing is though, I didn't even know Shadowman was a comic book character. The only Valiant titles I was aware of at the time were Harbinger, X-O Manowar, Solar: Man of the Atom,  Magnus Robot Fighter, and those Nintendo comics they used to publish.  It wasn't until I was in my early twenties when I discovered that one of my favorite writers, Garth Ennis, had written four-issues of Shadowman, that I became interested in the character.  I've since gone back and read much of the original Shadowman series, and I can definitely say that I am a fan.  As soon as the relaunch was announced, I've been anticipating the release of Shadowman #1 from co-writers Justin Jordan and Patrick Zircher, with art from Zircher as well.

Shadowman #1 begins with a very strong opening scene.  It establishes several things that will become important to the series going forward (the Shadowman legacy, the villain, Master Darque, the threat of Deadside), but it's just a fantastic scene in its own right.  It is easy to see why Valiant chose to preview these pages, as they are just breathtakingly well-illustrated.  The first five pages of this comic are probably the best five pages you're going to see this week, if not this month.

After the initial scene, we meet Jack Boniface, and here is where I need to balance my expectations as a fan of the original incarnation of the character to this new version.  The original Jack Boniface was a jazz musician, and as such, he was a wild, unpredictable character who improvised his way through every situation.  That being said, in the original series we never really got to know much Jack very well, and he remained somewhat of a cipher throughout the series.

Shadowman #1 changes things as this all-new version of Jack is a self-described Jack-of-all-trades.  He never holds down a job for very long, we're told, and he's currently working in a museum that houses Voodoo artifacts.  The real depth of Jack's character though, is in his desire to know the truth about his parents.  It was this aspect of Jack's character that made me interested in his story.  Not only because it gave the book some basic human drama, but it brought forward the concept of Shadowman as a legacy or mantle that has been passed down through generations, something that hasn't really been effectively done in comics since James Robinson's Starman.

Jack was orphaned long ago, and the only memento he has to remember either of his parents by is an unusual pendant we see his father Josiah give his mother in the introductory scene.  This pendant is clearly going to be important, as later in this issue, Jack throws it into the ocean, prompting the Voodoo powers-that-be to seek him out again and reclaim his body for the Shadowman.  

We're also introduced in this issue to the major villain of the first-arc, Mr. Twist, a demonic entity composed of miscellaneous organs, teeth, and muscle tissue.  After reading the last thirteen or so issues of Jeff Lemire's Animal Man, I've become pretty desensitized to this kind of gruesome bio-horror, but Jordan and Zircher give Mr. Twist enough personality to make him stand out from The Rot in Animal Man and Swamp Thing.  As an introductory villain, Twist's a nasty looking, but impressively rendered character.  I'm just hoping Jordan and Zircher don't drag his story out for fourteen or so issues, and that we see some other villains in the coming issues that are as freakish and well-drawn as Mr. Twist.

This issue took a second read to really grow on me. On first reading it, I felt a little underwhelmed by Shadowman #1, but understood that was probably because I've been so inundated with preview material since the title was announced that at least a quarter of this book was spoiled for me.  Reading it a second time though, there is a lot to admire in this first issue.  It introduces the hero, gives us some of his backstory while teasing us with the mystery of his origins, and introduces the primary and secondary antagonists, and that's not even mentioning Zircher's excellent artwork.

The only thing that stuck out to me as strange about this first issue was the last page, when Boniface shouts, "I AM SHADOWMAN!"  It was cliched, hokey, and over-the-top. And besides, when did he decide to call himself Shadowman?  And why?  My guess is that is what the spirit who has possessed Boniface calls itself, but it was a little silly and tonally stood out from the rest of the issue.

Shadowman #1 has pretty much everything you could want in a first issue of a new ongoing series.  If you've never heard of the character before, only remember him from the N64 and PS2 games, or if you're a longtime fan of the character, I recommend you pick this up, especially if you've been looking for a new title that mixes action-adventure with supernatural horror. This is a new beginning for Shadowman in the new era of Valiant Comics, and if you're reading this blog, you've got no reason not to check it out. 

Thursday, October 18, 2012

Christian's Week in Comics 17/10/12: Marvel Point One, Harbinger #5, Captain Marvel #5

Marvel NOW! Point One
Writers: Various
Artists: Various
Marvel

So since I enjoyed Uncanny Avengers a lot more than I expected, I've decided to give some of the Marvel NOW! books a chance, starting with the latest Point One issue.  First off, holy crap. This thing cost $5.99! I don't care if it's 64 pgs. For something that is basically just a glorified Previews catalog, I'm stunned. I bought it, because I'm a sucker, but damn Marvel.

So what did I think? Well, let's just say that out of the six titles previewed in this issue, at least four are on my Watch List and two are instant buys when their first issues come out. All in all, I thought it was pretty okay.

Nick Spencer and Luke Ross' Secret Avengers story didn't interest me in the least. This didn't surprise me, as I'm no fan of Spencer's writing in general. It's an overly talky scene that tries too hard to be clever and doesn't leave me wanting more. Moving on: Bendis and McNiven's Guardians of the Galaxy teased the new origins of Peter Quill, Starlord, but didn't leave me wanting more either. Instead, it just left me wondering why Bendis is writing Marvel Cosmic stories. Hmm. Is it just me, or have the Skrull's uniforms and weapons been retconned to make them look more like the Chitauri?

A big surprise for me was Jeph Loeb and Ed McGuinness' take on the new, kid-friendly Nova. I was expecting to hate this, but as it turns out, it was one of my favorite stories in the book. A small, self-contained adventure with Nova squaring off against one of his predecessors enemies, Diamondhead. Loeb seems to be having fun with this character, and that exuberance also comes across in McGuiness' cartooning, which is in fine form. I never thought I'd be saying this, but I am excited for a Jeph Loeb comic.

Kieron Gillen, Jamie McKelvie and Mike Norton's Young Avengers was the highlight of the issue for me. Watching Miss America throttle Kid Loki over a plate of Korean BBQ was a thing of beauty. As it stands, this is one of my most anticipated titles of the relaunch. I will buy this without hesitation.

Matt Fraction and The Allred's FF story featuring Scott Lang as Ant-Man was a tragicomic story with some great art, but the more I thought about the odd storytelling choices and character motivations, the more I decided I didn't like it as much as my first impressions suggested. Lang wants revenge at Dr. Doom for killing his daughter, and he decides to vandalize his art show? Really? I love Mike and Laura Allred's work, but Fraction is on thin ice with me. This is a wait-and-see title.

Closing out this issue was a story previewing Cable and the X-Force by Dennis Hopeless and Gabriel Hernandez Walta, which is weird, because I'm pretty sure Salvador Larocca is scheduled to be the artist on the actual series. Again, I have to admit I'm shocked. Cable and the X-Force was not a comic I was looking forward to at all, but this weird little story featuring a future-shocked Forge repairing his own broken mind (I think?) and then ending the story with Cable and his little withered arm, was a strange but pleasant little surprise. This is definitely a title I'll be looking into when it debuts in December, and I haven't been excited about Cable since I was 10.

So there you have it. At $5.99, this is a steeply priced set of Previews, but at least 65% of the book was worth it, and now I'm excited about a handful of titles that I'm now looking forward to.

Harbinger #5
Writer: Joshua Dysart
Artist: Khari Evans
Valiant

Five issues in, and I think it's safe to say that Harbinger is my favorite title of the Valiant relaunch. Everything about this book excites me. The complicated drama, the intense level of emotion poured into the characters, the awesome display of psychic powers, and the complex real-world politics that the book deals with on a regular basis.

This was the most intense, action-filled issue of Harbinger yet. Grieving and full of rage after discovering the body of his murdered friend Joe, Pete Stanchek takes the fight directly to Harada, but of course things get more complicated than that. For more of this series, I have been very critical of Pete's actions and have found him to be a very selfish and destructive character. And yet, when he tells Harada, "the thing you've never understood about me Harada, [is] I was born to die" struck me as such a tragic statement that completely underscores where Pete is coming from.

As a person who has spent most of his life in institutions and struggling to survive in poverty on the streets, Pete's entire life has been one of desperate, leading towards death. He's never really known love (except when he forced Kris to love him), and barely knows how to respond to basic kindness. Pete is a damaged person, but he isn't worthless and he can't just be used like some pawn on a giant chess board. Pete's always known that life was a brutal game and he's been on the losing team since birth.

That's a long way of saying you should definitely be reading Harbinger. It is one of the best comics on the stands currently, and is more essential and relevant than anything being currently published by Marvel or DC.

Captain Marvel #5
Writer: Kelly Sue DeConnick 
Artist: Emma Rios
Marvel

I was very critical of the first issue of the relaunched Captain Marvel series. Unfairly so. I am happy to report that this comic has been steadily improving with every issue. This issue continues where the last one left off, with Carol Danvers trapped in the past and trying to befriend her hero, who sees her more as competition than a comrade. The writing in this book has gotten much better. The rhetoric I complained of in the first issue has been toned down considerably, but this book is no less about women kicking ass in World War II. It's awesome.

Another improvement in this issue is the art by Emma Rios. Hers is the kind of expressive, impressionist art I'd expect more from an Image book than a Marvel comic. I love it, with one caveat: what the hell is wrong with Carol's face? Seriously. I am over the costume. I think the costume is bad-ass. Seeing photos of people cosplaying in the new Captain Marvel suit convinced me that it is an improvement over the Ms. Marvel getup. Seriously though, Carol's face in this issue is messed up.

I've been reading comics with a domino-mask wearing Danvers for years, and I never had a hard time recognizing her face. In this issue, there were several times when I lost track of who the hell she was. I understand that each artist wants to put their own individual stamp on the character, I get that, but at least try to make the character's facial features somewhat consistent with past appearances.

These minor gripes aside, this was a pretty good book, and makes me hope that someone at Marvel Studios has plans for Carol Danvers. I would love to see Captain Marvel in Avengers 2 or Guardians of the Galaxy.

Friday, October 12, 2012

Christian's Week in Comics 10/10/12: Uncanny Avengers, Frankenstein, Archer and Armstrong and More!

I liked doing the mini-reviews so much last week that I think I'm going to stick with this format for a while, although, given how fickle I am, we'll see. So, what did I read this week? Well, let's find out!

Uncanny Avengers #1
Writer: Rick Remender
Artist: John Cassaday

For someone who never read AvX, I got into Uncanny Avengers really quickly. Cyclops is the new Magneto, The Red Skull is experimenting on Mutants and has the brain of Charles Xavier, and Captain America approaches Havoc about leading a new team that will represent Xavier's dream of cooperation between mutants and humans. As someone who has been waiting for both an Avengers and an X-Men title to jump into, this is the perfect book for me. The team hasn't really been formed yet, but I'm loving the mix of old-school Avengers with classic X-Men. It's also nice to see Scarlet Witch in an Avengers book again. Please Marvel, don't let Bendis anywhere near this character ever again.

While I'd never read anything by Rick Remender before, what sold me on this comic was the art of John Cassaday. Cassaday is one of my favorite artists. His run on Joss Whedon's Astonishing X-Men is maybe some of my favorite X-Men art ever, and Planetary is one of my favorite comic book series of all time. Needless to say, I have high hopes for this series as well. Some people have complained about the look of Captain America's costume, but I didn't mind it, nor do I have any issue with Thor's costume being the redesign from the Avengers film. My only gripe with this issue was Wolverine's speech. I'm not sure what Remender is going for with Wolverine's voice. He doesn't sound Canadian, that's for sure. Again, it's a minor gripe, but I'm hoping he'll find the character's voice soon, since that lackluster bit of exposition was overshadowed entirely by Havoc's conversation with Cyclops, who is looking like a future-shocked Hannibal Lecter in that containment helm they've got covering his eyes. Overall, I am really optimistic about this series and can't wait to see what Remender and Cassaday deliver next.

Phantom Stranger #1
Writer: Dan Didio
Artist (s): Brent Anderson and Philip Tan

I was going to pass on this issue after being bored by last month's Phantom Stranger #0, until I flipped through the book and saw the art. Brent Anderson and Philip Tan's collaboration on art duties here gives this issue a very old-school DC horror vibe. It looks like a comic from another era. The problem is that it reads like one too. Nothing really happens in this comic. Phantom Stranger shows up, saves Raven from Trigon's followers, only to hand her over to...Trigon? Why? Phantom Stranger is apparently doomed to betray people for a greater good, but when you know that's the setup going in it makes for a very boring comic. This is a series that I want to like. I love DC's classic supernatural characters, like Phantom Stranger, Dr. Fate and The Spectre, but this comic is just DULL.

Archer & Armstrong #3
Writer: Fred Van Lente
Artist: Clayton Henry

I had some reservations about this series when it began. It seemed like Fred Van Lente was picking on Christians as an easy target for broad satirical comedy. This issue rectifies that and solidifies the premise and the bond between these two characters in a way that anyone, Christian, Atheist, or otherwise, can get into provided their open-minded enough. A sense of humour also helps. The issue continues where the last one left off, with Archer and Armstrong fighting off Lilith-worshiping ninja nuns beneath the Vatican in search of one of the pieces of The Boon.

Clayton Henry's pencils are very good. He doesn't try anything too crazy, but manages to change up his art style as the tone of the book demands, whether it's an action-packed page or a slapstick joke that lasts only a panel. I especially enjoy his clean lines, which Matt Milla's colouring compliments very nicely. This is a really fun book, and I think even those who aren't interested in the other Valiant titles might find something to enjoy here. If you were a fan of Fred Van Lente's Incredible Hercules run at Marvel, this is the book for you.

Frankenstein Agent of S.H.A.D.E. #13
Writer: Matt Kindt
Artist: Alberto Ponticelli

I read the first couple issues of Frankenstein when the New 52 came out, but quickly lost interest. I only picked up this issue because it ties into the Rotworld crossover taking place in Animal Man and Swamp Thing, but I'm very glad that I did. Basically, Victor Frankenstein was resurrected by the competing powers of The Red and The Green, but decided instead to serve Arcane and The Rot. He has a mystical object called a "Soul-Grinder" that he used to create Frankenstein (the monster), and Frankenstein now has to get the Soul-Grinder and help fight the Rotworld invasion. Why? Because Frankenstein is already undead and therefore the Rot can't corrupt him.

I don't know when exactly Matt Kindt took over this title, but he managed capture the voices of these characters very effectively. Victor is exactly the kind of pompous egoist that he should be, and Frankenstein is great as the reluctant hero. He's less talkative in this issue than in the ones I read by Jeff Lemire, and reminds me more of his portrayal in Grant Morrison's Seven Soldiers of Victory, which I love. I don't know if Ponticelli is the regular artist on this title. I'd never seen his art outside of Dial H, but I really like the work he's doing here. I'll keep reading these Frankenstein Rotworld tie-ins and see whether I want to keep reading after that.

Can we quit putting those Arrow advertisements on the cover though, please DC? Pretty please?


The Secret Service #4
Writer: Mark Millar
Artist: Dave Gibbons

I didn't even realize that I still had this comic on my pull list. After trashing the last issue here on the blog, I thought I'd dropped it. Well, I'm glad that I didn't. I don't know what it was, but this issue really turned the series around for me. After stealing Jack's spy car and taking it for a joyride, Gary is given a second chance at turning his life around, but he has to make it all the way from Columbia in his underwear to M16 headquarters in London by midnight. Mark Millar hasn't been relying on the same shock tactics in this series as he has in other recent works (see: Kick Ass 2, Super Crooks), and its refreshing here. This is a classic James Bond spy adventure that openly engages with the politics of class implicit in the British spy genre. It's also a not-so subtle dig at contemporary British youth, in the book's comparison between one generation's idealized figure of masculinity with the contemporary urban English male. Dave Gibbons art here is masterful. Like Steve Dillon, he's one of those artists who favors minimal lines and realism over a more flashy comic book style, but here Gibbons is really able to showcase his talent for realist comic book storytelling. Great stuff and I look forward to seeing how this series concludes.

Monday, September 3, 2012

Advance Review: Archer & Armstrong #2

Archer & Armstrong #2
Writer: Fred Van Lente
Artist: Clayton Henry
Color Art: Matt Milla

I enjoyed Archer & Armstrong's debut last month, but I know a lot of people had their issues with it. After reading this second issue, I think that Archer & Armstrong is Valiant's biggest shot at a mainstream comics hit.

Archer & Armstrong does a great job of mixing humour with globe-trotting adventure, martial arts action, and a heavy dose of satire directed mostly at conspiracy theory nuts who can't get enough of hack genre fare like The Da Vinci Code or the National Treasure movies.

This issue finds Archer & Armstrong making a temporary alliance to find the pieces of the Boon before The Sect (aka The 1% aka The Cult of Mammon) can. They travel to Italy and meet a tommy-gun toting nun named Tommy who helps them break into the secret Vatican vaults (of course) which contains another piece of the Boon, but not before encountering the The Sisters of Perpetual Darkness, black-eyed ninja nuns who lurk in secret Vatican crypts and who may-or-may not be vampires, it's hard to tell honestly.

Like many of the artists in the Valiant relaunch, Clayton Henry is someone I'd never heard of before, but who is doing a great job on this title. More than any other book, Archer & Armstrong reminds me of a Marvel comic book in terms of style and tone, and while that might not appeal to readers of Harbinger or Bloodshot, it has a better chance I think of appealing to readers outside of Valiant's hardcore fan base.

I wouldn't want every Valiant book to be like this, as I'm currently loving the more realistic take on science fiction featured in Bloodshot and Harbinger, but it's a nice change of pace and a hell of a lot more fun than most books I'm reading from Marvel and DC these days.

If none of the other Valiant comics have appealed to you so far, give Archer & Armstrong a try. If you are following the other Valiant titles, then let me tell you that this is one comic you don't want to miss.

Monday, August 27, 2012

Advance Review: X-O Manowar #4

X-O Manowar #4
"Then and Now"
Writer: Robert Venditti
Artist: Cary Nord
Inker: Stefano Gaudiano
Colourist: Moose Bauman


The flagship title of the new Valiant Universe continues this week as Aric of Dacia finds himself faced with an armed response to his sudden arrival in the modern age. Robert Venditti and Cary Nord’s relaunched X-O Manowar series has been excellent so far, and from an action perspective, this issue once again delivers as Aric shows off what the Manowar armor can do when faced with modern military hardware. 

Storywise, Venditti continues to develop the schism within the Vine as the religious and military factions disagree about what to with our time-displaced protagonist. We also get to see a meeting between the Vine admiral and what I’m assuming are the descendants of the Vine babies we saw in Issue #1; a scene that seems to be sowing seeds of unrest among the Vine’s sleeper agents that have been stationed on Earth.

Despite how great it was to see the Manowar armor in action again, I found the scenes between the Vine factions in this issue to be the most intriguing. As antagonists, The Vine are a vast improvement over the Spider Aliens  from the original series, as their motivations are not completely black or white( or even really all that known to us, yet) and their culture is much more nuanced. I feel like we still have a lot to learn about this alien race, but Venditti is keeping the real progression of his story a secret, as small layers are revealed to us issue by issue.

If I have one minor gripe with this issue, it is this: when Aric rips the pilot of the Eurofighter out of his jet and demands he tell him where the Emperor is, he speaks to the pilot in English and the pilot responds IN ENGLISH. First of all, they are in Italy, and the pilot is Italian, ergo, they should be speaking Italian. Secondly, Aric of Dacia is a Visigoth. His language predates English by more than a thousand years! I'll have to re-read the first few issues and see if there was any indication that the armor was working as a translator, but as I was reading this issue this really bugged me. 

This is extremely nitpicky, I know. I should be able to use my suspension of disbelief when reading a comic about a barbarian in power armor fighting aliens, but in the original series they made a big deal out of the fact that once he entered the modern era, Aric had to actually learn how to read and speak English. He was an uncultured, violent, illiterate barbarian. In this issue, the helmet transmits 16 centuries of human history directly into Aric’s brain. Boom. I can assume, therefore, that it is also acting as a universal translator, but personally, having the character adapt so quickly to the present day makes him less interesting. 

Granted, in this new series Aric seems to have been branded a terrorist for the incident in Rome, so it remains to be seen exactly how adjusted Aric becomes. 

Some readers might find the pacing of X-O Manowar to be too decompressed, since very little has happened so far beyond the book’s initial premise, but I feel like with every issue of this series I have gotten my money’s worth in entertainment value. There is a really nice balance in this series between plot, character development, action and exposition. It feels very deliberately paced, and though some might find that frustrating, to me it's an indication that the series is building towards something. 

This is definitely a series that will read better once it has been collected in a trade paperback or hardcover collection, but each issue has done a great job in packing a ton of action into the book, interesting details about the aliens, the armor, and Aric himself to bring you into the world of the story, and just enough of the plot to keep things intriguing and leaving you wanting more.

The Summer of Valiant is almost over but this series shows every indication that it will continue to improve as the year continues. Since these first four issues have basically just retold the origin of X-O Manowar, I am really excited to see where the book goes from here. 

Tuesday, August 21, 2012

Advance Preview: X-O Manowar #4

Valiant sent me some kick-ass preview pages from X-O Manowar! Are you as psyched about the next issue of X-O as I am? 

Click on the images to enlarge and let me know what you think in the comments below. 

And oh, by the way, I probably uploaded these in the wrong order, because I'm a rank amateur professional. 

 
 
 
 
 
 


Sunday, August 12, 2012

Advance Review: Bloodshot #2

Bloodshot #2
"Get Your Gun"
Writer: Duane Swierczynski
Artists: Manuel Garcia & Arturo Lozzi
August 15, 2012
Valiant

What an insanely good issue. Sure, I was expecting to like Bloodshot, having read and enjoyed issues of the original series, but this reboot is a nanite-powered kick to the face, and my favourite new series in the Valiant universe.

Manuel Garcia and Arturo Lozzi's art in this issue is exactly what it needs to be, fast, visceral, gory, and innovative, with a mixture of perspective throughout that always keeps the book as interesting visually as the story is mind-bending. The action flows seamlessly throughout this issue, without pause until we get two key scenes, one from Bloodshot's former masters at Project Rising Spirit, and another scene with the rebel factor of Dr. Kuretich that reveals some crucial information about the kind of secrets that Bloodshot is carrying around in his poor, messed-up head.

We learn a lot more about the needs and limitations of the nanites coursing through Bloodshot's veins in this issue, including what happens when the "Goldies," as they're called, get hungry. Perhaps more importantly, for readers concerned that Bloodshot was functionally immortal and could never be killed, therefore removing any sense of danger from the story, we learn that total decapitation and exhaustion from too much abuse on the nanite system might do the trick.

Bloodshot is a trained killer, and in this issue it really shows. He doesn't fuck around. He kills quickly and with brutal efficiency. This issue opens with a jaw-dropping fight scene where Bloodshot takes on a group of attackers while bare ass nude, and the scene emphasizes his combat training while also showing the character struggle against his own inhumanity. Bloodshot is seriously injured several times during the fight, but he keeps fighting on through the pain, egged on by false memories programmed to act as "psychic anaesthesia."


More so than in the original series, Bloodshot is a ghoulish science experiment wanting desperately to be a real person, and leaving nothing but utter carnage in his wake, making him much more of a sympathetic and tragic character. This is especially the case after it's revealed that he has unwittingly committed atrocities for Project Rising Spirit, including the slaughter of an entire city after PRS' experiments led to a disastrous "Grey Goo" incident, hinted at on the inside cover of the first issue.

Duane Swierczynski has managed to tell a story that seriously examines the psychological implications of being used as a immortal killing machine/meat shield by a government organization, without sacrificing any of the story's action for the sake of storytelling. I was hoping that this new take on the character would invest time in depicting exactly what it means to be a "person" like Bloodshot, and in that regard, this series has not disappointed so far.

For reasons that are unlike why I am also enjoying Harbinger, X-O Manowar, and even Archer & Armstrong, Bloodshot is my favourite ongoing Valiant title. After just two issues in, this fast-paced series is shaping up to become one of my favorite monthly titles, period.

If you were unimpressed with the first issue of this series, or just wasn't sure about whether or not you wanted to read this book because of your impression of the character or the story, please give this title another look.

If all you remember about Bloodshot is that he was another bad-ass character from the 90s with "Blood" in his name like Youngblood, Bloodstrike, et al, forget everything you think you know about the character and read these first two issues.

Advance Review: Harbinger #3

Harbinger #3
Writer: Joshua Dysart
Artists: Khari Evans & Lewis Larosa
Colours: Iain Hannin
August 15, 2012
Valiant

The first two issues of Harbinger have been very good at establishing Peter Stanchek as a character and  setting up the events that have created both his personality, and the world around him. These issues have introduced readers to the modern life of a psychologically unstable youth with incredible psychic abilities, and we have seen first hand what can happen when he uses those powers irresponsibly.

Issue #3 finally introduces us to the Harbinger Foundation, to Toyo Harada and his vision of the world, and to what happens when a young harbinger like Peter Stanchek is discovered by Harada and his vast international network.

Joshua Dysart has done an excellent job in updating Harbinger to fit our modern context, a period of 21st century late-capitalism, when corporate control over our daily lives far exceeds government intervention. When Peter snidely remarks to Harada that he wasn't aware he was escaping his life on the run just to work for a corporation, Harada tells Peter matter of factly, "we're not a corporation Peter, we're a culture," and it struck me as the single-most insightful thing I've read in a comic book in months, if not this year.

More than any other writer currently working for Marvel or DC, Dysart seems to appreciate just how outmoded the old paradigm of the individual vs. the corporation is in a world where corporations like Apple and Google control not only the dissemination and consumption of mass media, but are incorporated by individuals as defining factors of their personalities. These companies influence more than our lives, they influence how we think about ourselves, the construction of our very identity, and conversely, how we relate to other people with similar brand identifications. Apple and Google know that they have become lifestyle brands, and Dysart knows this as well.

Dysart and Evans recognize the impact these kinds of corporations have had on our society since the initial Harbinger series, and it shows in their representation of Harada and his network of corporate interests, from his goal of species cohesion (which sounds vaguely like Rupert Murdoch's crypto-fascist delcaration of "all media are one") to the branding of the world's most popular search engine as "Toyo." This series has officially raised the bar for any comic book series looking to tackle the individual vs. the corporation story.

Clearly, this is thought-provoking stuff, but is it any fun to read? Thankfully I can say without reservation that yes, this book is full of excitement and this issue gives us a real taste of the kind of full-on psychic battles I'm sure we'll be seeing more of as this series progresses. Khari Evans art has been improving with each issue, and this issue reached the highlight of the series thus far when he depicted a fight between an angry Peter and the assistant instructor of the Harbinger school.

It was a short, but satisfying battle between two psychics, and I can't wait to see more combat like this in upcoming issues.The action was flashy and electric but maintained a level of plausibility throughout, and it was easily more engaging than any fight between Marvel's heroes that I've read lately.

I should also mention that Lewis Larosa's art, seen in the flashback scene depicted in this preview, is a sight to behold. It fits the tone of Dysart's writing so well in this scene, and I hope that he continues to be a part of this book because I want to see more art this good.

Which brings me to another point, which I'm sure you'll hear from other writers: this is how a comic book about teenagers with powers should read. There hasn't been a New Mutants, Teen Titans, or equivalent teenage superhero book this good in years.

If you ever liked the concept of teenagers learning to use their powers responsibly and have taken that premise seriously, then you need to read Harbinger.

As a fan  of the original series from the 90s, I was cautiously optimistic that this reincarnation would live up to its predecessor, but if this series continues to be this good I am confident in saying that the new Harbinger will surpass the original in terms of overall quality.

This is a thought-provoking, frequently challenging work of art that like another comic I'm really enjoying these days, Saga, makes just about everything else in the mainstream comics biz look like it was produced by rank amateurs.

There is so much more I want to say about this book, but I want you to discover it for yourself. If you've held off on Valiant or this series so far, head to your local comics shop this Wednesday or go to Comixology and buy the first three issues of this series right now.

If you enjoy mature stories in realistic settings that deal with contemporary issues like the ones I've described above, then you will love Harbinger.

Don't make me use my mind powers on you.

Wednesday, August 8, 2012

Archer & Armstrong #1: The 1% Want You To Buy This Comic

Archer & Armstrong #1
"Sons of Perdition"
Writer: Fred Van Lente
Artist: Clayton Henry
Colours: Matt Milla

The last new title of the Summer of Valiant has arrived.

Archer & Armstrong is the latest title to be relaunched by the new and improved Valiant Entertainment, but of the four series launched this summer (X-O Manowar, Harbinger, Bloodshot, and this), it's likely to be the most divisive among comic readers.

Tonally, Archer and Armstrong is a complete shift from the other Valiant books released so far. Most of the Valiant titles have been serious, high-concept science fiction for mature readers that takes a  "world outside your window approach" to storytelling. This comic, on the other hand, is completely taking the piss out of the "world outside your window." Opting for silly instead of serious, Fred Van Lente's script is full of broad satirical swipes and at Young Earth Creationists, conspiracy theorists and The 1%.

Obadiah Archer is raised as a part of a paramilitary Christian group who lives in a Creationist theme-park called Promised Land Park, and is trained by his Republican parents to kill "He Who Must Not Be Named," aka the immortal poet and infamous drunkard, Armstrong.

This issue does a good job of establishing Archer as a deluded, but sympathetic character, and Armstrong is a surprisingly capable hand-to-hand fighter despite his drunkenness. The first few pages, revealed in advance previews of the issue, set up what is likely the beginnings of the Valiant universe as we know it, and will likely have repercussions in this series and others in the future.

Clayton Henry's art maintains the level of quality set by the rest of Valiant's comics this summer, balancing realism and clean pencil lines with style, yet the art in Archer & Armstrong has more of a "classic Valiant" feel than any Valiant title currently on the stands. Visually, this was my favourite issue of a Valiant comic so far, and I can't wait to see how these issues look once they're released in hardcover and trade paperback.

Fred Van Lente has said that he wants Archer & Armstrong to be the "South Park" of the Valiant Universe, and that might appeal to some readers, but I'm hoping this series focuses more on its characters, story and action rather than on gross-out humour and broad satire. I liked this first issue, and will keep reading Archer & Armstrong at least until issue six, but this is the only comic released during the Summer of Valiant that I didn't love.

Preview: Bloodshot #2

Courtesy of Valiant Entertainment, here's an exclusive preview of Bloodshot #2!

Bloodshot #1 was my favorite of the Valiant #1's so far, and I can't wait to see where this series is headed next!


Preview Page 1

Preview Page 2

Preview Page 3

Preview Page 4

Preview Page 5

Variant Cover

Wednesday, July 18, 2012

X-O Manorwar #3: "This is a Good Armor."

X-O Manowar #3
"The Road to Rome"
Writer: Robert Venditti
Artist: Cary Nord
Inker: Stefano Gaudiano
Colourist: Moose Baumann
July 18, 2012
Valiant

This is the issue I've been waiting for! After the cliffhanger of Issue #2, Aric has bonded with the armor of Shanhara and is ready to kick alien ass all over the Vine colony ship. As a single issue, "The Road to Rome" is my favourite of the relaunched Valiant universe so far, and a testament to the seriously high quality storytelling and art that this publisher is capable of, and has been producing consistently since their return to comics early this summer.

I digress. As I said before, this issue begins with Aric bonded to the living armor on board the Vine ship and fighting back against his alien captors. The majority of this issue is non-stop action, as Aric and the kidnapped human slaves turn the Vine's own weapons against them. However, what impresses me the most about this issue is how it manages to include so much tragedy and drama as the action progresses.

Yes, there is a Visigoth barbarian in space wearing living armor killing aliens with a lightning sword, but there is also some very strong character development at work in this issue. Aric has already been more developed in these three issues than in the entire first arc of the original series in the 1990s. That is high praise, I know, but this book and the creative team responsible deserve it.

Cary Nord's artwork on X-O Manowar has been phenomenal so far, but this issue sees some of his best work yet. Venditti's script is well-paced, without seeming decompressed. I have already mentioned the great character work in this book, but I can't stress enough how much of an improvement this is over the original incarnation of the character.

Venditti's Aric is still a rage-filled barbarian, but that rage has its source in the profound loss, not only of his wife and kin, but his sense of time and place. Aric has a lot of reasons to be angry, and I can't wait to see Venditti develop his character further after his return to Earth.

The overall production of X-O Manowar #3 exceeds most of what the Big Two have released this month. There is a perfect fusion here between the script, the art, inking and the colours. Everything in this book is consistently excellent and just screams high quality.

If you haven't been following The Summer of Valiant, it is time to get motivated and buy the first three issues of X-O Manowar.

This is a good armor, indeed.